To begin the Destiny 2 xenophobe Exotic Quest, you need to go to Sorrow’s Harbor. Whenever you’ve arrived at the Harbor, head into the pinnacle and continue through the passages until you arrive at a light in the focal point of the cavern getfvid.
Whenever you’ve hit this light, gaze upward and hop into the little passageway in the divider to one side. Follow this way until you arrive at a stage with a chest marker, ignoring the creepy pyramid.
You’ll be flanked by four sculptures, two on each side. Your point is to light them in a particular request so a huge chest close by opens.
There are various mixes as per the local area, yet here’s one which worked for Datto: Upper Right, Bottom Right, Top Left, Bottom Right, Bottom Left, Bottom Right. Do this effectively and a chest will produce close by. Air out it to start the Xenophage journey. Instructions to finish Emergence and The Journey verpelistoday
To finish this piece of the Xenophage destiny 2mission you need to make a beeline for the Anchor of Light. There’s a particular structure you need to enter, in which, there’s a flaring circle you need to get. Whenever you have the sphere, you need to attempt to beat the odds lighting Lecterns covered up around the space in a particular request. You will have 60 seconds to light the primary Lectern, and this clock resets each time you do as such.
The primary Lectern is directly close to the sphere’s generate a point. For the following not many, this video by Isan (shared by Reddit client Komaric_) shows the specific course you need to take. In case you can’t watch the video, this guide made by Reddit client Dopmeister pinpoints every one of the Lectern’s areas. Whenever you’ve lit up every one of the Lecterns, you’ll get the following Quest Step of The Journey.
Step by step instructions to get the four Path Fragments
To finish this piece of the mission, you need to visit every one of the Lost Sectors on the Moon, clear them of adversaries, plunder the chest and continue out of the left way. As you leave, watch out for weird Hive images on the dividers. It’s these images you’ll have to shoot in a particular request to produce a chest, which – you got it’s anything but a Path Fragment.
For this piece of the Quest, you’ll initially have to address Eris Morn in Sanctuary. She’ll give you another journey “The Deepening Wake”, which you’ll have to finish to access the Pit of Heresy Dungeon.
To finish The Deepening Wake, you need to Open a Tier III+ Chest at the Altars of Sorrow, and Defeat 20 Nightmares at the Altars of Sorrow. To do this, travel to Sorrow Harbor and search out Nightmares.
Whenever you’ve assaulted one, this will trigger an Escalation Protocol-Esque wave-clearing movement in which you’ll have to crush a specific measure of Nightmares before the check runs out. Overcoming foes adds time to the clock, so it’s significant you clear waves just as the spotlight fires on the Nightmares.
At the point when you’ve ticked this journey off, talk with Eris Morn and you’ll approach the Pit of Heresy Dungeon which has a suggested Power Level of 940.
Mass of Doorways
Along these lines, head into the Dungeon and complete the principal experience. You’ll go to a scaffold that leads into a mass of entryways.
Post for the entryway without a little emblem on it to the upper left of the divider. You should bounce up into it, stroll to the furthest limit of the hall and cooperate with the image on the floor. This will allow you the “Revelation” journey step.
Dunking the Orb
Continue to the following experience and it’ll take you to a room with a Pariah Ogre. Focus on the precipice side on the left of this room, and dropdown. Run along and lookout for a little plate. Remain on the plate and three stages will show up noticeable all around. Hop on these stages, arrive at the third and get the sphere.
Hop back across with sphere close by, turn right, run along bluff edge, bounce up and follow the way to one side to the mysterious chief. There will be an entryway wherein you can dunk the sphere and advance the journey.
Battle the chief and you’ll be allocated a “fear”. These relate to one of the four components: Arc, Solar, Void, and Neutral. These images will show up on the base left of your screen. Whenever you’ve recognized which component you are, snatch the sphere from the focal point of the field and dunk it into the relating hub, which will be the image displayed on your UI.
This will give you a buff that will permit you to harm the manager with the natural weapon which compares to your fear.
Do this process again this cycle, rout the chief and get back to Eris Morn when you’re set. She’ll give you the Xenophage definition Exotic Weapon as an award – pleasantly done!
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